Tuesday, May 11, 2010

Match format and rules of Twenty20


Format

Twenty20 match format is similar to limited overs cricket in that it involves two teams, each with a single innings, the key difference being each team bats for a maximum of 20 overs. In terms of visual format, the batting team members do not arrive from and depart to traditional dressing rooms, but come and go from a "bench" (typically a row of chairs) visible in the playing arena, analogous to Association Football's "Technical area" or a baseball "dugout".


Middlesex playing against Surrey at Lord's, in front of a 28,000-strong crowd

General rules

The Laws of cricket apply to Twenty20, with some exceptions:
• Each bowler may bowl a maximum of only one-fifth of the total overs per innings (generally four, for a full, uninterrupted game). i.e., 4 in the 20 overs

• Should a bowler deliver a no ball by overstepping the popping crease, it costs 1 run and his next delivery is designated a "free-hit", from which the batsman can only be dismissed through a run out, as is the case for the original "no ball". (Strictly speaking, the very rare methods of dismissal from a "no ball" – for hitting the ball twice, obstructing the field or handling the ball – also apply to the "free-hit" delivery.)

The following fielding restrictions apply:
• No more than five fielders can be on the leg side at any time.

• During the first six overs, a maximum of two fielders can be outside the 30-yard circle. (sometimes referred to as the powerplay)

• After the first six overs, a maximum of five fielders can be outside the fielding circle.

• If the fielding team doesn't start to bowl their 20th over within 75 minutes, the batting side is credited an extra six runs for every whole over bowled after the 75 minute mark; the umpire may add more time to this if they believe the batting team is wasting time.

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